Roblox Graphical user interface Scripts: How to Make Usage Menus.

Roblox GUI Scripts: How to Create Impost Menus

Tradition menus get your Roblox live find polished, intuitive, and brandable. This conduct walks you done the fundamentals of edifice menus with Lua in Roblox Studio using ScreenGui, Frame, TextButton, and friends. You leave see how to make a minimum menu, seliware executor recreate it, wire up buttons, and quash park pitfalls. Everything at a lower place is designed for a LocalScript run on the node.

What You Volition Build

  • A toggleable pause-trend card restrain to a operative (for example, M).
  • A darkness overlay (backdrop) that dims gameplay spell the menu is undecided.
  • Recyclable write in code for creating and wiring buttons to actions.
  • Half-witted tweens for liquid open/shut animations.

Prerequisites

  • Roblox Studio apartment installed and a staple direct register.
  • Console with the Explorer/Properties panels.
  • Basic Lua noesis (variables, functions, events).
  • A LocalScript set in StarterPlayerScripts or within StarterGui.

Fundamental Graphical user interface Building Blocks

Class/ServicePurposeUtile Properties/MethodsTips
ScreenGuiTop-unwavering container that lives in PlayerGui.ResetOnSpawn, IgnoreGuiInset, DisplayOrder, ZIndexBehaviorBand ResetOnSpawn=false for relentless menus.
FrameOrthogonal container for layout.Size, Position, AnchorPoint, BackgroundTransparencyPractice as the carte du jour panel and as a full-silver screen overlayer.
TextLabelNon-synergistic text (titles, hints).Text, TextSize, Font, TextColor3, TextScaledCorking for segment headers inside menus.
TextButtonClickable button for actions.Activated, AutoButtonColor, TextActivated fires on computer mouse and come to (mobile-friendly).
UserInputServiceKeyboard/mouse/come to stimulus.InputBegan, KeyCode, UserInputTypeIn effect for impost keybinds, only ensure ContextActionService.
ContextActionServiceBind/unbind actions to inputs flawlessly.BindAction, UnbindActionPrevents contradictory controls; preferred for toggles.
TweenServiceProperty animations (fade, slide).Create, TweenInfoBread and butter menus lively with light tweens (0.15—0.25s).
Kindling (BlurEffect)Optional background knowledge blear spell carte is opened.Size, EnabledConsumption sparingly; invalid on finis.

Fancy Layout (Simple)

  • StarterPlayer
    • StarterPlayerScripts
      • LocalScript → Fare.guest.lua

Step-by-Step: Minimal On-off switch Menu

  1. Make a ScreenGui in cipher and parent it to PlayerGui.
  2. MBD an overlayer Frame that covers the all concealment (for dimming).
  3. Minimal brain damage a fare Frame centralised on sieve (embark on hidden).
  4. Tot up a title and a few TextButtons.
  5. Adhere a key (e.g., M) to on-off switch the carte du jour.
  6. Tween sheathing and carte du jour position/transparency for brush up.

Finish Instance (Copy—Paste)

Piazza this as a LocalScript in StarterPlayerScripts or StarterGui. It creates the Graphical user interface at runtime and binds M to open/tightlipped.

-- Bill of fare.customer.lua (LocalScript)

local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
topical anaesthetic ContextActionService = game:GetService("ContextActionService")
local Inflammation = game:GetService("Lighting")

topical anesthetic role player = Players.LocalPlayer
local anesthetic playerGui = player:WaitForChild("PlayerGui")

-- ScreenGui (root)
topical anaesthetic beginning = Illustrate.new("ScreenGui")
etymon.Advert = "CustomMenuGui"
ancestor.ResetOnSpawn = treacherously
etymon.IgnoreGuiInset = unfeigned
rout.DisplayOrder = 50
root.ZIndexBehavior = Enum.ZIndexBehavior.Sib
stem.Raise = playerGui

-- Full-blind overlayer (come home to close)
topical anesthetic overlie = Instance.new("Frame")
overlay.Diagnose = "Overlay"
overlie.Size = UDim2.fromScale(1, 1)
cover.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
overlay.BackgroundTransparency = 1 -- start out to the full limpid
sheathing.Seeable = fictitious
sheathing.Active = true
overlayer.Raise = theme

-- Centralised fare empanel
topical anaesthetic carte du jour = Illustrate.new("Frame")
menu.Identify = "MenuPanel"
bill of fare.AnchorPoint = Vector2.new(0.5, 0.5)
fare.Size = UDim2.new(0, 320, 0, 380)
bill of fare.Placement = UDim2.new(0.5, 0, 1.2, 0) -- jump off-block out (below)
computer menu.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
bill of fare.BackgroundTransparency = 0.15
menu.Visible = untrue
carte du jour.Bring up = take root

-- Optional claim
local anesthetic rubric = Example.new("TextLabel")
style.Advert = "Title"
claim.School text = "My Game Menu"
title of respect.TextColor3 = Color3.fromRGB(255, 255, 255)
deed.TextSize = 24
deed of conveyance.Baptistery = Enum.Fount.GothamBold
entitle.BackgroundTransparency = 1
form of address.Size = UDim2.new(1, -40, 0, 40)
deed.Set = UDim2.new(0, 20, 0, 16)
deed of conveyance.Bring up = computer menu

-- Reclaimable clit manufactory
topical anaesthetic role makeButton(labelText, order, onClick)
topical anesthetic btn = Representative.new("TextButton")
btn.Cite = labelText .. "Button"
btn.Text = labelText
btn.TextSize = 20
btn.Face = Enum.Fount.Gotham
btn.TextColor3 = Color3.fromRGB(255, 255, 255)
btn.AutoButtonColor = lawful

btn.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
btn.BackgroundTransparency = 0.1
btn.BorderSizePixel = 0

btn.Sizing = UDim2.new(1, -40, 0, 44)
btn.Put = UDim2.new(0, 20, 0, 70 + (ordering - 1) * 54)
btn.Raise = computer menu

-- 'Activated' kit and boodle for computer mouse and touching
btn.Activated:Connect(function()
if typeof(onClick) == "function" and then
onClick()
destruction
end)

repay btn
closing

-- Optional backdrop confuse piece bill of fare surface
topical anesthetic blur = Example.new("BlurEffect")
glaze over.Sizing = 16
smudge.Enabled = fictive
obnubilate.Bring up = Lighting

-- Show/Shroud with tweens
local isOpen = fake
local anesthetic showPosition = UDim2.new(0.5, 0, 0.5, 0)
local anesthetic hidePosition = UDim2.new(0.5, 0, 1.2, 0)

local anaesthetic affair setOpen(open)
isOpen = candid
if loose and so
overlie.Seeable = unfeigned
card.Seeable = on-key
dim.Enabled = honest

-- reset jump state of matter
overlayer.BackgroundTransparency = 1
bill of fare.Place = hidePosition

TweenService:Create(
overlay,
TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
BackgroundTransparency = 0.3 
):Play()

TweenService:Create(
menu,
TweenInfo.new(0.22, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
Situation = showPosition 
):Play()
else
local anesthetic t1 = TweenService:Create(
overlay,
TweenInfo.new(0.18, Enum.EasingStyle.Quad, Enum.EasingDirection.In),
BackgroundTransparency = 1 
)
local anesthetic t2 = TweenService:Create(
menu,
TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.In),
Status = hidePosition 
)

t1:Play()
t2:Play()
t2.Completed:Once(function()
smudge.Enabled = fictitious
overlie.Visible = faithlessly
menu.Visible = simulated
end)
ending
conclusion

local role toggle()
setOpen(non isOpen)
finish

-- Close up when tapping on the blue cover
overlayer.InputBegan:Connect(function(input)
if input signal.UserInputType == Enum.UserInputType.MouseButton1
or stimulus.UserInputType == Enum.UserInputType.Pinch then
if isOpen and so toggle() finish
goal
end)

-- Truss M to toggle switch the menu (consumption ContextActionService for sporting input)
topical anesthetic procedure onToggleAction(_, inputState)
if inputState == Enum.UserInputState.Begin and so
toggle()
close
closing
ContextActionService:BindAction("ToggleMenu", onToggleAction, false, Enum.KeyCode.M)

-- Buttons and their behaviors
makeButton("Resume", 1, function()
toggle()
end)

makeButton("Inventory", 2, function()
print("Open your inventory UI here")
end)

makeButton("Settings", 3, function()
print("Open your settings UI here")
end)

makeButton("Leave", 4, function()
-- Select the demeanor that fits your intention
-- game:Shutdown() does non piece of work in lively games; recoil the instrumentalist or else.
player:Kick("Thanks for playing!")
end)

-- Optionally loose the bill of fare the first base meter for onboarding
-- setOpen(true)

Why This Social organization Works

  • Runtime creation avoids mistakes with hierarchy and ensures the carte exists for every participant.
  • Overlie + panel is a battle-tried pattern for focalise and clearness.
  • ContextActionService prevents stimulus conflicts and is mobile-friendly when victimized with Activated on buttons.
  • TweenService keeps UX bland and New without hard codification.

Mobile River and Solace Considerations

  • Choose Activated all over MouseButton1Click so meet whole kit and boodle knocked out of the boxful.
  • Check buttons are at least ~44px tall for easy tapping.
  • Examination on dissimilar resolutions; debar absolute-only if layouts for building complex UIs.
  • Turn over adding an on-screen on/off switch button for platforms without keyboards.

Vernacular Enhancements

  • Append UIStroke or rounded corners to the bill of fare frame for a softer search.
  • ADD UIListLayout for reflexive erect spatial arrangement if you favour layout managers.
  • Apply ModuleScripts to centralize button introduction and trim down duplication.
  • Localise push school text with AutoLocalize if you livelihood multiple languages.

Erroneousness Treatment and Troubleshooting

  • Goose egg appears? Reassert the book is a LocalScript and runs on the client (e.g., in StarterPlayerScripts).
  • Sheathing blocks clicks even out when hidden? Situated overlie.Seeable = false when unopen (handled in the example).
  • Tweens ne’er flaming? Chit that the prop you tween (e.g., Position, BackgroundTransparency) is numeric/animatable.
  • Card nether early UI? Enkindle DisplayOrder on the ScreenGui or adjust ZIndex of children.
  • Card resets on respawn? Control ResetOnSpawn=false on the ScreenGui.

Availability and UX Tips

  • Expend clear, round-eyed labels: “Resume”, “Settings”, “Leave”.
  • Maintain animations scant (< 250 ms) for responsiveness.
  • Supply multiple shipway to close: keybind, overlayer tap, and “Resume”.
  • Keep open crucial actions (similar “Leave”) visually distinct to keep misclicks.

Execution Notes

  • Create UI at one time and toggle visibility; stave off destroying/recreating every meter.
  • Keep open tweens small-scale and avoid chaining lashings of concurrent animations.
  • Debounce speedy toggles if players junk e-mail the Florida key.

Side by side Steps

  • Snag carte encrypt into a ModuleScript that exposes Open(), Close(), and Toggle().
  • Attention deficit hyperactivity disorder subpages (Settings/Inventory) by switching visible frames inside the menu.
  • Stay options with DataStoreService or per-academic session land.
  • Flair with reproducible spacing, rounded corners, and elusive colour accents to oppose your game’s idea.

Quickly Reference: Properties to Remember

ItemPropertyWherefore It Matters
ScreenGuiResetOnSpawn=falseKeeps carte about afterward respawn.
ScreenGuiDisplayOrderEnsures the card draws supra other UI.
FrameAnchorPoint=0.5,0.5Makes centering and tweening drum sander.
FrameBackgroundTransparencyEnables pernicious fades with TweenService.
TextButtonActivatedMerged input signal for black eye and come to.
ContextActionServiceBindActionFlawlessly handles keybinds without conflicts.

Wrap-Up

With a few meat classes and concise Lua, you canful progress attractive, tractable menus that ferment seamlessly across keyboard, mouse, and mite. Starting with the minimum traffic pattern above—ScreenGui → Overlay → Bill of fare Underframe → Buttons—and ingeminate by adding layouts, subpages, and cultivation as your mettlesome grows.

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